Internals
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PortAudio.Buffer
— Type
struct PortAudio.Buffer{Sample}
A PortAudio.Buffer
contains everything you might need to read or write data from or to PortAudio. The data
field contains the raw data in the buffer. Use PortAudio.write_buffer
to write data to PortAudio, and PortAudio.read_buffer!
to read data from PortAudio.
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PortAudio.Messenger
— Type
Messenger{Sample, Scribe, Input, Output}
A struct
with entries
-
device_name::String
-
buffer::Buffer{Sample}
-
scribe::Scribe
-
input_channel::Channel{Input}
-
output_channel::Channel{Output}
The messenger will send tasks to the scribe; the scribe will read/write from the buffer.
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PortAudio.SampledSignalsReader
— Type
struct PortAudio.SampledSignalsReader
A PortAudio.Scribe
that will use the SampledSignals
package to manage reading data from PortAudio.
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PortAudio.SampledSignalsWriter
— Type
struct PortAudio.SampledSignalsReader
A PortAudio.Scribe
that will use the SampledSignals
package to manage writing data to PortAudio.
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PortAudio.Scribe
— Type
abstract type PortAudio.Scribe end
A scribe must implement the following:
-
A method for
PortAudio.get_input_type
-
A method for
PortAudio.get_output_type
-
A method to call itself on two arguments: a
PortAudio.Buffer
and an input of the input type. This method must return an output of the output type. This method should make use ofPortAudio.read_buffer!
andPortAudio.write_buffer
.
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PortAudio.get_input_type
— Method
PortAudio.get_input_type(scribe::PortAudio.Scribe, Sample)
Get the input type of a PortAudio.Scribe
for samples of type Sample
.
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PortAudio.get_output_type
— Method
PortAudio.get_input_type(scribe::PortAudio.Scribe, Sample)
Get the output type of a PortAudio.Scribe
for samples of type Sample
.
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PortAudio.read_buffer!
— Function
PortAudio.read_buffer!(buffer::Buffer, use_frames = buffer.frames_per_buffer; acquire_lock = true)
Read a number of frames (use_frames
) from PortAudio to a PortAudio.Buffer
.
Set acquire_lock = false
to skip acquiring the acquire_lock.
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PortAudio.write_buffer
— Function
PortAudio.write_buffer(buffer, use_frames = buffer.frames_per_buffer; acquire_lock = true)
Write a number of frames (use_frames
) from a PortAudio.Buffer
to PortAudio.
Set acquire_lock = false
to skip acquiring the lock.