Merging
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Geometries and meshes can be merge
d into a single geometric object as illustrated in the following example. The resulting type depends on the combination of input types, and can be a Mesh
or Multi
geometry.
#
Base.merge
— Method
merge(object₁, object₂)
Merge object₁
with object₂
, i.e. concatenate the vertices and adjust the connectivities accordingly.
g = CartesianGrid(2, 2)
t = Triangle((3, 0), (4, 0), (3, 1))
m = merge(g, t)
5 SimpleMesh
12 vertices
├─ Point(x: 0.0 m, y: 0.0 m)
├─ Point(x: 1.0 m, y: 0.0 m)
├─ Point(x: 2.0 m, y: 0.0 m)
├─ Point(x: 0.0 m, y: 1.0 m)
├─ Point(x: 1.0 m, y: 1.0 m)
⋮
├─ Point(x: 1.0 m, y: 2.0 m)
├─ Point(x: 2.0 m, y: 2.0 m)
├─ Point(x: 3.0 m, y: 0.0 m)
├─ Point(x: 4.0 m, y: 0.0 m)
└─ Point(x: 3.0 m, y: 1.0 m)
5 elements
├─ Quadrangle(1, 2, 5, 4)
├─ Quadrangle(2, 3, 6, 5)
├─ Quadrangle(4, 5, 8, 7)
├─ Quadrangle(5, 6, 9, 8)
└─ Triangle(10, 11, 12)